ANZINS Weapons v1.5.3
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- Updated bisign files to V2 signature standard (bikey is unchanged).

ANZINS Weapons v1.5.2
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- Restored CfgAddOns preload for weapons_x as absence may be causing occasional warnings.
- Removed nightvision viewchange.

ANZINS Weapons v1.5.0
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- Removed CfgAddOns preload for weapons_x (may cause warning when loading saved games).
- CQB sight added for PMC M8 Carbine.
- Fixed discrepancy between displayed zeroing for XM8 sighting modes.
- BAF CQB sight modes now also reversed by weapons_x.pbo.
- Binoculars can no longer be ironsighted (didn't work that well) but can still be zoomed.
- Display name for AK-107 variants amended for consistency.

ANZINS Weapons v1.4.0
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- Fixed missing muzzleflash on M16A4.
- Disabled M4A1_HWS_GL laser inherited from M4A1_RCO_GL.
- M107 bolt now animated in 1st LOD.
- Fugly old M16A2_GL ironsights replaced with current ironsights model.
- Shader tweaks to various M16's.
- English display names for "M240 (scope)"/"M249 (scope)" changed to "M240 Elcan"/"M249 Elcan".
- Binoculars can now be ironsighted and zoomed.
- New soft-edged night-vision reticle.

ANZINS Weapons v1.3.0
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- AKS_74_PSO with three sight positions (CQB/Ironsights/Scope).
- M4A1_ACG_GL with corrected shaders, working AN/PEQ-2 and TI texture.
- M16A4 (Aimpoint) with working AN/PEQ-2 and TI texture.
- KSVK with CQB position.
- M107 with CQB position.
- Removed bundled interface.pbo.

ANZINS Weapons v1.2.0
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- Added CQB sight for XM8; Compact, Carbine & Carbine/GL.
- Enabled AN/PEQ-2 targeting laser for M16A4; GL, ACOG & ACOG/GL.

ANZINS Weapons v1.1.0
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- Added CQB sight for G36A and G36K.
- SVD (non-ghillied) CQB position now uses ironsights.
- Fixed inheritence giving M4A1 Holo an ACOG derived mode.

ANZINS Weapons v1.0.0
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I hate crosshairs but dislike being near-helpless inside 50m almost as much.

This mod was created for use on our servers and retrofits guns from both A2 
and OA with new OA features they didn't previously have, in particular with 
some form of close-quarters sighting mode for many weapons with a magnifying 
optic. In a few cases they've also had their correct TI shader added (or in 
one case actually losing the TI shader in order to achieve the CQB thing). I 
plan on doing a bit more but need some help adding/fixing lens effects.

AKS_74_PSO            +CQB (TI)
AK_107_GL_PSO         +CQB:Partial/Off-Centre
SVD                   +CQB (TI)
SVD_CAMO              +CQB
SVD_Des_EP1           +CQB -TI
KSVK                  +CQB (TI)
M16A4 (Aimpoint)           +TI +IR
M16A4_ACG             +CQB +TI +IR
M16A4_GL                   +TI +IR
M16A4_ACG_GL          +CQB +TI +IR
M4SPR                 +CQB
M4A1_RCO_GL           +CQB +TI
M249_M145_EP1         +CQB (TI)
M240_Scoped_EP1       +CQB (TI)
M24                   +CQB +TI (NOTE: Lens effect broken - need help please!)
M24_Des_EP1           +CQB (TI) (NOTE: Lens effect broken - need help please!)
M107                  +CQB (TI)
SCAR_L_STD_EGLM_TWS   +CQB:Partial/Off-Centre (TI)
G36A                  +CQB
G36K                  +CQB
M8_Compact            +CQB
M8_Carbine            +CQB
M8_CarbineGL          +CQB

The additional weapons_x.pbo causes the sighting modes to be reversed so that 
the CQB sight comes first (before the full scope) both for the weapons above 
and all the OA weapons already equipped with a CQB position (on my setup at 
least), this feels more natural/logical to me - delete this pbo if you'd don't 
like this change.

This addon is subject to the terms & conditions of Bohemia Interactive's ArmA 
Sample Models Release (included).

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defunkt [http://arma.anzins.net]
